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Showing posts with the label Education Solutions

How Can Augmented Reality Be Used for Education in the Classroom?

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Today's complex needs require us to process a great and increasing amount of content. This intricate development has pushed the academic community to navigate from predominantly text-based content to a visual content environment. However, our educational system continues to be heavily reliant on plain text to convey the message. Augmented Reality can add immense value to the time spent by students and teachers by enriching static text-based and image-based content with rich, lucid explanations and relevant examples . Use cases of Augmented Reality for education in the classroom Here are some scenarios that detail how Augmented Reality can be used in education to bring static content to life.  Understanding human anatomy Exploring the sky and universe Solving math problems Explaining complex science topics Visualizing engineering concepts Learn to paint using AR Learn using gamified content using AR Discover biology concepts Create and engage in virtual worlds Collaborate and design...

Augmented Reality: The Future of Education

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How has the history of education evolved in recent times?  With the invention of paper and the printing press, it became easy to communicate ideas, and the shelf-life of those ideas was extended from a few months to a few years . When the digital medium of transmission came of age, communication and, more importantly, education evolved and made the magic leap from print to digital and from 2D to 3D in the form of animations and online videos. The past few decades saw great strides happening in the field of online education in the form of interactive whiteboards and simulations, educational games, online blackboards, and classrooms permeating the educational sphere. Students transitioned from using traditional pen and paper to using online desktops and laptops with their keyboards, mice, and of late, mobile phones and tablets to get on the technological wave. These technological breakthroughs helped students and teachers to digitally communicate their ideas. However, any interaction...

Is AR paving the way for the next quantum leap in Learning & Development?

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The last decade has seen Extended Reality solutions permeate and gather better acceptance in the Learning and Development community. Traditional Learning & Development solutions provide a linear approach to learning. Augmented Reality (AR) is different with its exploratory learning approach. AR builds upon traditional learning and development models and piques the curiosity of the learner to interact with the provided content and learning materials. Does everyone learn at the same pace? While all learners are not the same, the learning material is the same. AR provides the learners with the unique advantage to choose their own learning pace and can start from anywhere in the learning curve. This advantage, coupled with the immersive, engaging, and collaborative content will prove to be a blessing for Learning and Development professionals and the learning community at large. AR positively enhances the learner's engagement rate with its interactive medium. As per a rep...

What Does 2020 Hold for XR Beyond Gaming?

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Usage of Augmented Reality, Virtual Reality and Mixed Reality, collectively known as Extended Reality or XR, made significant strides in 2019 - but what does 2020 hold? The XR market continues to grow at an exponential pace across a broad range of industries. The worldwide market is estimated to be $16.8 billion in 2019 but is forecast to exceed $160 billion by 2023. More than 2,000 mobile AR apps and VR gaming applications may create the public perception that XR is mainly for gaming. But beyond the gaming industry, what does XR have to offer? What other industries are adopting XR technologies? Where Will the XR Pros Be Working?  Worldwide spending on AR/VR solutions will be led by the commercial sectors, which will see their combined share of overall spending grow from 64.5% in 2019 to more than 80% in 2022, according to IDC. The VXR Industry Insight Report 2019-2020, based on a cross-sectional survey of 761 XR professionals in Q2-Q3 2019, supports these findings. ...

XRGuru- The Ultimate XR Platform for Education and Training

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Education opens up the mind and expands it in multiple directions. The mind of a child beginning its education at schools is like an open canvas waiting to be painted bright and colorful. What better way to create lasting impressions in a young and flexible mind than complementing education with technology? A survey conducted by Harvard GSE shows that student's engagement at schools is dropping steadily year after year due to outdated conventional teaching methods. Today's kids are most attracted to technology. Why not use it for driving in crucial academic concepts into young minds? Immersive technologies like Augmented and Virtual reality have the potential to transform the learning experience at schools. The education system needs new technologies in order to stay relevant in the technology driven world and effectively deliver academic topics.  What does the current education system lack? HoloPundits, a leader in immersive technologies, has conducted a research on...